Free PDF Beginning Android Games, by Robert Green, Mario Zechner
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Beginning Android Games, by Robert Green, Mario Zechner
Free PDF Beginning Android Games, by Robert Green, Mario Zechner
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Beginning Android Games, Second Edition offers everything you need to join the ranks of successful Android game developers, including Android tablet game app development considerations. You'll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable game apps that work on Android and earlier version compliant smartphones and now tablets. This will give you everything you need to branch out and write your own Android games.
The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project. This book will guide you through the process of making several example game apps using APIs available in new Android SDK and earlier SDK releases for Android smartphones and tablets:
- The fundamentals of game development and design suitable for Android smartphones and tablets
- The Android platform basics to apply those fundamentals in the context of making a game, including new File Manager system and better battery life management
- The design of 2D and 3D games and their successful implementation on the Android platform
This book lets developers see and use some Android SDK Jelly Bean; however, this book is structured so that app developers can use earlier Android SDK releases. This book is backward compatible like the Android SDK.
- Sales Rank: #552854 in Books
- Published on: 2012-11-05
- Released on: 2012-11-07
- Original language: English
- Number of items: 1
- Dimensions: 9.25" h x 1.63" w x 7.52" l, 2.67 pounds
- Binding: Paperback
- 714 pages
About the Author
Robert Green is an mobile video game developer from Portland, OR who develops and publishes mobile games under the brand Battery Powered Games. He has developed over a dozen mobile games and graphically interactive apps for himself and clients in the last two years which include 2D and 3D action, puzzle, racing and casual games. Before diving full time into video game development, Robert worked for software companies in Minneapolis and Chicago including IBM Interactive. Robert's current focus is on cross platform game development and high performance mobile gaming.
Most helpful customer reviews
26 of 26 people found the following review helpful.
Perfect for learning game programming and concepts etc.
By Quinma
I just finished reading and coding from all 678 pages of Mario Zechner's and Robert Green's book Beginning Android Games 2nd edition and I wanted to give others insight into my findings about the book.
http://www.amazon.com/Beginning-Android-Games-Mario-Zechner/dp/1430246774/ref=sr_1_1?s=books&ie=UTF8&qid=1360183484&sr=1-1&keywords=beginning+android+games+2nd+edition
First off I would like to say that I am completely satisfied with the purchase of this book.
I was attempting to write my first games based off random blogs and articles online and I was totally missing many important concepts and wasting time.
Also, please note this is not a LibGDX book. I actually bought it thinking that it was but I learned way more than I ever knew in creating a custom framework.
Usable for Beginners [9/10]
Yes if you have never made a game before this book walks you through every step of the way. If you have never or have very limited experience on programming then I do not think this book is for you since games are a rather more advanced form of programming.
Readability [10/10]
This book is written in a light helpful tone that really holds your hand the whole time. It made the experience fun and sometimes funny.
Grammer and spelling mistake proof[8/10]
There are a few mistakes in this book, sometimes even the code is incorrect. Using the mode [...] uses with a book bug bounty might pay off and keep amazon from getting a % of your profits.
Correctness of Concepts[10/10]
I am not a professional developer however I do my research and I have found no faults with this book. And the best part is with every simplification of a concept the book informs and encourages you that there is much more to this concept and you can look it up with suggested readings.
Exampled and provided resources [10/10]
Every example, image, sound, etc. is provided free of charge in one quick usable location.
Closing Comments: After reading this book can you go out and create a top selling android app? probably not. However, this book does open your eyes to the world of creating apps. After reading the whole book I feel motivated and inspired that I can create a successfull app but at the same time I understand that this is no small venture and it will take lots of time, sweat, and bloodshot eyes. Before I was sailing blind and this book did exactly what I expected it to do, it gave me a bearing. All in all I am happy and I would buy any other game programming books released by these authors. In particular I would like to see a very short and concise LibGDX book which assumes you have read this book first.
Personal Comment: I dont believe I am alone in this but most of us programmers became programmers because of a good game got us hooked. I like many others write business software everyday and while I am happy, creating games fills me with hope. So I would like to thank, Mario and Robert for teaching me and Google for the low barrier opportunity to get started in the world of games.
3 of 3 people found the following review helpful.
Good game design primer, but was this edited?
By Chunky Bacon!
I've been programming for a number of years, especially with Java (since the first public beta release). Still, Android development was somewhat of a mystery to me. I thought this book would provide a fun way to get into the mobile scene, which it did.
The content is rich with great, concise explanations of some gaming theory, how graphics and audio actually work along with pragmatic code.
What I liked most about this book is the author doesn't want to produce a bunch of "copy/paste" programmers. I did find some errors in both code examples and grammar. I imagine some have been frustrated by non-working code when following examples. If I was a "beginner" there are things I know I wouldn't have figured out easily.
Overal, bravo to the author.
0 of 0 people found the following review helpful.
I am glad that I bought this book
By iOn81nAxl
I was already familiar with how to create a game using the SurfaceView using the documentation and online articles and became skeptical as to whether or not I should have bought this book. So far I have read the first four chapters. The book assumes you are going to make a game with a canvas, loop, update, and render methods even though simpler games can be designed using the Android UI elements and event based handling of updates.
I am glad that I bought this book, but recommend reading the Getting Started guide on the Android Developers website first as it explains more detail as to how Android works. It should help you read the book faster and you can probably read the majority of the Getting Started guide in one or two days. The authors are experienced and explain things clearly and straight to the point. You may also learn some good architecture design.
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