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UML Distilled: A Brief Guide to the Standard Object Modeling Language (3rd Edition), by Martin Fowler

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More than 300,000 developers have benefited from past editions of UML Distilled. This third edition is the best resource for quick, no-nonsense insights into understanding and using UML 2.0 and prior versions of the UML. Some readers will want to quickly get up to speed with the UML 2.0 and learn the essentials of the UML. Others will use this book as a handy, quick reference to the most common parts of the UML. The author delivers on both of these promises in a short, concise, and focused presentation. This book describes all the major UML diagram types, what they're used for, and the basic notation involved in creating and deciphering them. These diagrams include class, sequence, object, package, deployment, use case, state machine, activity, communication, composite structure, component, interaction overview, and timing diagrams. The examples are clear and the explanations cut to the fundamental design logic. If you are like most developers, you don't have time to keep up with all the new innovations in software engineering. This new edition of Fowler's classic work gets you acquainted with some of the best thinking about efficient object-oriented software design using the UML--in a convenient format that will be essential to anyone who designs software professionally.
- Sales Rank: #128639 in Books
- Published on: 2003-09-25
- Released on: 2003-09-15
- Original language: English
- Number of items: 1
- Dimensions: 9.10" h x .60" w x 7.00" l, .89 pounds
- Binding: Paperback
- 208 pages
From the Back Cover
- Would you like to understand the most important elements of Class diagrams? (See page 35.)
- Do you want to see the new UML 2.0 interaction frame notation for adding control flow to sequence diagrams (see page 58) and the unofficial notation that many prefer? (See page 60.)
- Do you want to know what changes have been made to all versions of the UML? (See page 151.)
- Do you want a quick reference to the most useful parts of the UML notation? (See the inside covers.)
- Do you want to find out what diagram types were added to the UML 2.0 without wading through the spec? (See page 11.)
More than 300,000 developers have benefited from past editions of UML Distilled . This third edition is the best resource for quick, no-nonsense insights into understanding and using UML 2.0 and prior versions of the UML.
Some readers will want to quickly get up to speed with the UML 2.0 and learn the essentials of the UML. Others will use this book as a handy, quick reference to the most common parts of the UML. The author delivers on both of these promises in a short, concise, and focused presentation.
This book describes all the major UML diagram types, what they're used for, and the basic notation involved in creating and deciphering them. These diagrams include class, sequence, object, package, deployment, use case, state machine, activity, communication, composite structure, component, interaction overview, and timing diagrams. The examples are clear and the explanations cut to the fundamental design logic.
If you are like most developers, you don't have time to keep up with all the new innovations in software engineering. This new edition of Fowler's classic work gets you acquainted with some of the best thinking about efficient object-oriented software design using the UML--in a convenient format that will be essential to anyone who designs software professionally.
About the Author
Martin Fowler is an independent consultant who has applied objects to pressing business problems for more than a decade. He has consulted on systems in fields such as health care, financial trading, and corporate finance. His clients include Chrysler, Citibank, UK National Health Service, Andersen Consulting, and Netscape Communications. In addition, Fowler is a regular speaker on objects, the Unified Modeling Language, and patterns.
Excerpt. � Reprinted by permission. All rights reserved.
I've been lucky in a lot of ways in my life; one of my great strokes of fortune was being in the right place with the right knowledge to write the first edition of this book in 1997. Back then, the chaotic world of object-oriented (OO) modeling was just beginning to unify under the Unified Modeling Language (UML). Since then, the UML has become the standard for the graphical modeling of software, not just for objects. My fortune is that this book has been the most popular book on the UML, selling more than a quarter of a million copies.Well, that's very nice for me, but should you buy this book?
I like to stress that this is a brief book. It's not intended to give you the details on every facet of the UML, which has grown and grown over the years. My intention is to find that fraction of the UML that is most useful and tell you just that. Although a bigger book gives you more detail, it also takes longer to read. And your time is the biggest investment you'll make in a book. By keeping this book small, I've spent the time selecting the best bits to save you from having to do that selection yourself. (Sadly, being smaller doesn't mean proportionately cheaper; there is a certain fixed cost to producing a quality technical book.)
One reason to have this book is to begin to learn about the UML. Because this is a short book, it will quickly get you up to speed on the essentials of the UML. With that under your belt, you can go into more detail on the UML with the bigger books, such as the User Guide Booch, UML user or the Reference Manual Rumbaugh, UML Reference.
This book can also act as a handy reference to the most common parts of the UML. Although the book doesn't cover everything, it's a lot lighter to carry around than most other UML books.
It's also an opinionated book. I've been working with objects for a long time now, and I have definite ideas about what works and what doesn't. Any book reflects the opinions of the author, and I don't try to hide mine. So if you're looking for something that has a flavor of objectivity, you might want to try something else.
Although many people have told me that this book is a good introduction to objects, I didn't write it with that in mind. If you are after an introduction to OO design, I suggest Craig Larman's book Larman.
Many people who are interested in the UML are using tools. This book concentrates on the standard and on conventional usage of the UML and doesn't get into the details of what various tools support. Although the UML did resolve the tower of Babel of pre-UML notations, many annoying differences remain between what tools show and allow when drawing UML diagrams.
I don't say much in this book about Model Driven Architecture (MDA). Although many people consider the two to be the same thing, many developers use the UML without being interested in MDA. If you want to learn more about MDA, I would start with this book to get an overview of the UML first and then move on to a book that's more specific about MDA.
Although the main point of this book is the UML, I've also added bits of other material about techniques, such as CRC cards, that are valuable for OO design. The UML is just a part of what you need to succeed with objects, and I think that it's important to introduce you to some other techniques.
In a brief book like this, it's impossible to go into detail about how the UML relates to source code, particularly as there is no standard way of making that correspondence. However, I do point out common coding techniques for implementing pieces of the UML. My code examples are in Java and C#, as I've found that these languages are usually the most widely understood. Don't assume that I prefer those languages; I've done too much Smalltalk for that!
Why Bother with the UML?
Graphical design notations have been with us for a while. For me, their primary value is in communication and understanding. A good diagram can often help communicate ideas about a design, particularly when you want to avoid a lot of details. Diagrams can also help you understand either a software system or a business process. As part of a team trying to figure out something, diagrams both help understanding and communicate that understanding throughout a team. Although they aren't, at least yet, a replacement for textual programming languages, they are a helpful assistant.
Many people believe that in the future, graphical techniques will play a dominant role in software development. I'm more skeptical of that, but it's certainly useful to have an appreciation of what these notations can and can't do.
Of these graphical notations, the UML's importance comes from its wide use and standardization within the OO development community. The UML has become not only the dominant graphical notation within the OO world but also a popular technique in non-OO circles.
Structure of the Book
Chapter 1 gives an introduction to the UML: what it is, the different meanings it has to different people, and where it came from.
Chapter 2 talks about software process. Although this is strictly independent of the UML, I think that it's essential to understand process in order to see the context of something like the UML. In particular, it's important to understand the role of iterative development, which has been the underlying approach to process for most of the OO community.
I've organized the rest of the book around the diagram types within the UML. Chapters 3 and 4 discuss the two most useful parts of the UML: class diagrams (core) and sequence diagrams. Even though this book is slim, I believe that you can get the most value out of the UML by using the techniques that I talk about in these chapters. The UML is a large and growing beast, but you don't need all of it.
Chapter 5 goes into detail on the less essential but still useful parts of class diagrams. Chapters 6 through 8 describe three useful diagrams that shed further light on the structure of a system: object diagrams, package diagrams, and deployment diagrams.
Chapters 9 through 11 show three further useful behavioral techniques: use cases, state diagrams (although officially known as state machine diagrams, they are generally called state diagrams), and activity diagrams. Chapters 12 through 17 are very brief and cover diagrams that are generally less important, so for these, I've only provided a quick example and explanation.
The inside covers summarize the most useful parts of the notation. I've often heard people say that these covers are the most valuable part of the book. You'll probably find it handy to refer to them as you're reading some of the other parts of the book.
Changes for the Third Edition
If you have earlier editions of this book, you're probably wondering what is different and, more important, whether you should buy the new edition.
The primary trigger for the third edition was the appearance of UML 2. UML 2 has added a lot of new stuff, including several new diagram types. Even familiar diagrams have a lot of new notation, such as interaction frames in sequence diagrams. If you want to be aware of what's happened but don't want to wade through the specification (I certainly don't recommend that!), this book should give you a good overview.
I've also taken this opportunity to completely rewrite most of the book, bringing the text and examples up to date. I've incorporated much that I've learned in teaching and using the UML over the past five years. So although the spirit of this ultrathin UML book is intact, most of the words are new.Over the years, I've worked hard to keep this book as current as is possible. As the UML has gone through its changes, I've done my best to keep pace. This book is based on the UML 2 drafts that were accepted by the relevant committee in June 2003. It's unlikely that further changes will occur between that vote and more formal votes, so I feel that UML 2 is now stable enough for my revision to go into print. I'll post information any further updates on my Web site (http://martinfowler.com).
Martin Fowler
Melrose, Massachusetts
http://martinfowler.com
Most helpful customer reviews
115 of 117 people found the following review helpful.
Excelent book, but not for OO beginners
By A Customer
This book is probably best served as a quick tour or "best of" UML for someone already versed in OOAD concepts. It introduces each major topic, establishes clear definitions and examples, and incorporates the author's personal experiences. To this end, it is concise and effective.
However, it is not well suited for people trying to get up to speed with both OO and UML concepts, (which is my situation). I found "Fundamentals of Object-Oriented Design in UML" (Page-Jones) as a much more effective introduction OO and UML.
As I become more educated on the topic, I find myself reaching for Distilled more and more. It's great as a quick reference to clear up concepts.
I think this book is a must-have for any UML user, but should not be your first experience with OOAD.
143 of 148 people found the following review helpful.
A great way to get your feet wet!
By Ardis Gabrielle Maison
I was assigned a problem recently in a C++ Advanced course that required me to quickly obtain exposure to the UML. I used Amazon to find this book. On month later I have read four books on the UML and have two more books waiting on my office shelf! I am extremely fascinated by the UML and recommend all software engineers look into its use. I highly recommend Martin Fowler's UML Distilled for engineers who have no previous modeling exposure. It is a fast way to get your feet wet and obtain a high-level overview. After reading this book you might consider the path I forged for myself:
1) UML Distilled by Martin Fowler 2) UML Toolkit by Hans-Erik Eriksson & Magnus Penker (* includes a CD-Rom with Rational Rose 4.0 demo). A great second book! You can also obtain a free UML Modeling tool by TogetherSoft.
3) The Unified Modeling Language User Guide by Booch, RumBaugh and Jacobson. A GREAT book and definite read, however I would not recommend it as your first if you are new to modeling (as I am). I was extremely impressed by Grady Booch's writing skill. He infused me with a love for modeling. (I also intend to read his other books.) As a parent I enjoyed his comments regarding teen age daughters in addition to the fine art of dog house construction.
4) Real-Time UML: Developing Efficient Objects for Embedded Systems by Bruce Powel Douglass. A SUPERB book! I am just finishing it. I was impressed with the author's extensive real-time knowledge and appreciative of his ability to communicate it so clearly to interested readers. I found his dry sense of humor entertaining and intend to look into the Dave Barry reference. I only wish I had time to immediately sit down and read his second real-time book "Doing Hard Time". It is however waiting on my office shelf.
Thanks to all the authors sited. Good luck to you on your discovery of the UML.
79 of 86 people found the following review helpful.
UML 2, but not as we know it!
By A Customer
I disappointed by this, the third edition of UML Distilled. The first edition of this book was clearly rushed out to meet the release of the UML specification and so contained many inaccuracies. However, this is now the third edition and it still has many problems.
The biggest issue is that the author has too many non-standard diagrams. These are helpfully labelled "non-normative", and are an odd mix of UML 1, UML 2 and some other bits and pieces that the author likes. Now what is the point of this? These diagrams won't be supported by UML 1 tools, or by UML 2 tools, so how is one to draw them? Also, the non-normative diagrams do not have a metamodel or any well-defined semantics, so even if one were to build a tool to support their syntax, their semantics would still be open to debate.
The next issue is that many of the UML 2 diagrams are syntactically incorrect (e.g. the use of dependencies rather than connectors in composite structures). Perhaps this is because the author was writing the book while the UML 2 specification was still being developed. Personally, I would rather he had waited a bit rather than give us something only partially baked.
The discussion of UML syntax implies that UML as a visual language is much less powerful and complete than it actually is. For example the very brief discussion of sequence diagrams misses out most of their important new features. You don't learn about combined fragments, references, gates or parameters (although some of these are mentioned in passing). Yet these are the things that make UML 2 sequence diagrams so much more powerful and useable than they were in UML 1. In fact, the sequence diagrams in this book look like they have been translated directly from UML 1 sequence diagrams without applying any of the new features.
The discussion of UML semantics is generally disappointing. UML 2 has tied UML semantics down very tightly - it has had to do this because of MDA. However, in this book you get the impression that much of it is still quite vague and open to interpretation - hence the "non-normative" diagrams.
On the whole, the level of detail is, in many cases, too low to be useful even in a "distilled presentation". For example, you get 2 pages on interaction overview diagrams, and in this you lean that the author hasn't really worked out how to use them effectively and doesn't really care for them anyway. Yet these diagrams are important. They give us, for the first time, the ability to string together isolated interactions into workflows in a precise way.
On the whole, I can't recommend this book. Try "UML 2 for Dummies" instead.
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